🎮 Server Gameplay Mechanics Info
🌐 Technical Info
Technical Info | Set Value |
Overworld World Border | 150,000 block radius (300k x 300k) |
Overworld Chunk Rotation | 180 days (6 months) |
Nether World Border | 18,750 block radius (37.5k x 37.5k) |
Nether Chunk Rotation | 180 days (6 months) |
The End World Border | 15,000 block radius (30k x 30k) |
The End Chunk Rotation | 28 days (Inactive deletion) |
Mob Spawn Radius | 6 chunks (96 blocks) |
Mob Spawn Cap | 22 mobs per player online |
Soft Mob Despawn Radius | 28 blocks |
Hard Mob Despawn Radius | 96 blocks |
Simulation Distance | 6 chunks (96 blocks) |
View Distance | 8 chunks (128 blocks) |
Entity Cramming | 14 Entities |
📜 Game Rules
Technical Info | Set Value |
Keep Inventory | OFF (Active in 1400x1400 Spawn Area) |
Fire Tick | OFF |
Mob Griefing | Partial (Disabled for Withers, Dragons, Creepers, Endermen, Ghasts) |
Difficulty | Hard |
📦 Server Entity Limits
ℹ️ Technical Note: Limits for tile entities are exact, while actual limits for entities may be higher than posted, but never lower.
Entity, Tile Entity, or Block | Limit |
Hopper | 100 per chunk |
Armor Stand | 20 per chunk |
End Crystal | 12 per chunk |
Villager | 8 per chunk |
Sniffer | 12 per chunk |
Livestock (Pig, Cow, Sheep, Chicken, Turtle) | 40 entities within 15 blocks |
Boats | 12 per chunk |